Museums

Museum without Walls

Museum without Walls

Museum without Walls

Phi Books VR (© Antonopoulou & Dare).

Phi Books (© Antonopoulou & Dare).

Dense point cloud of the Redonda and Filhote islands. The photo sequence, indicated by the blue rectangles, shows the boat trajectory around the islands.

Weekly meeting of the contidonãocontido project, with the curators-educators.

Demolition of houses at Vila Autódromo by the city government (© Luiz Claudio Silva / Museum of Removals collection).

Perhaps the act of appropriation has an element of appreciation, but it is much more than that. Tutorship implies concern, but such response is not the only way (or the best one) to demonstrate care.

The Space Expanding Room: AFAAB in VR - The virtual Ant Farm Antioch Art Building is a digital space constructed from 1971 archival architect’s drawings. In this virtual space, avatars can meet, chat, graffiti, attend events, and make art, just as students were once able to interact in the real space, before it was abandoned in 2008. An AFAAB production. Concept, curating, and direction by Catalina Alvarez and Liz Flyntz. Construction and design by Ty Clapsaddle.

untitled (Álvaro Conde, oil on canvas, 1944) - access in augmented reality

Snapshot of the reconstruction of the National Museum (© Patrimônio Virtual / Prodec Engenharia).

Rigor Mortis - In this exhibition, the museum is turned into a horror movie setting, where the feeling of reality is distorted: logic falters, the body is shredded, inert objects become animated - life and death, dream and reality get confused. Creation & research: Renato Pera. 3D art: Caio Fazolin. Collaboration: Jye O'Sullivan and Marcos Pavão.

David Hall, TV Interruptions: The Installation, 1971. Screenshot from Unity showing sound design. Programming Sang Hun Yu (© University of Dundee).

Part of the Espírito Santo Art Museum collection was digitized and implemented as a series of augmented reality (AR) filters. The works are available as 3D models for those who want to take them for a walk around the city or in other virtual spaces.

This proposal experiments with the possibilities created by the new media systems to make public certain pieces of our heritage, not only in the sense of making these pieces known but also of provoking recontextualizations of their uses and meanings.

Our Collections was funded by the Aldir Blanc Law, via the Espírito Santo State Cultural Offices. All models are published under a CC BY-NC-SA 2.5 free license.

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