Museums

Museum without Walls

Museum without Walls

Museum without Walls

DiMoDA 1.0 - opening at Transfer gallery, 2015.

David Hall, TV Interruptions: The Installation, 1971. Comparison of real installation (Installed at Museum of Modern Art - MUMOK, Vienna, 2010) and VR simulation. Model by Sang Hun Yu (© University of Dundee/Estate of David Hall).

© The Kremer Museum

Phi Books presentation at the University of Copenhagen.

JOÃO ME-PRO-METEO, Um-PEXi (Elpídio Malaquias, synthetic enamel on chipboard, 1992) - access in augmented reality

Digitization of the fossilized skeleton of Mariliasuchus amarali with the Artec MHT.

Envensão nova urso con cachorro (Elpídio Malaquias, synthetic enamel on chipboard, 1992) - access in augmented reality

David Hall, A Situation Envisaged: The Rite II (Cultural Eclipse), 1988-90. VR experience presented at the NEoN Festival, Dundee, 2017. Development by Rhoda Ellis, curating by Adam Lockhart (© Adam Lockhart).

Riverine Archive, VR screen capture (© Antonopoulou & Dare).

The Kremer Collection VR is a virtual reality museum dedicated to the exhibition of physical artworks. It was developed by the Moyosa Media studio to host digital replicas of the Old Dutch masters’ paintings that integrate George and Ilone Kremer’s art collection.

Even though they are frequently loaned to exhibitions all around the world, the works in the Kremer collection never had a public gallery of their own. The virtual environment creates a possibility for the pieces to be appreciated together, mediated by their owners’ audio commentary.

The replicas have been made using photogrammetry, a 3D scanning technique that enables the reconstruction of volumes and visual textures in high fidelity. The museum building, in turn, was specially projected by an architect and modelled in hyperrealist fashion. It attempts to reproduce the ideal conditions of encounter with the artworks in a sumptuous space familiar to the art public.

Drawing from the expertise of the Kremer Collection VR project, Moyosa Media has been working on solutions for web-based virtual galleries that do not require the use of VR headsets in order to expand audience access to this form of exhibition experience.

Kremer Collection

Ongoing