VR as a Presentation and Simulation Tool for Media Art Installations (presented at the ISEA 2020 Conference).
David Hall, TV Interruptions: The Installation, 1971. Comparison of real installation (Installed at Museum of Modern Art - MUMOK, Vienna, 2010) and VR simulation. Model by Sang Hun Yu (© University of Dundee/Estate of David Hall).
Digital animation of the skeleton of the bird Rhea americana, based on kinematic study.
Phi Books (© Antonopoulou & Dare).
© The Kremer Museum
untitled (Gilbert Chaudanne, acrylic on eucatex, 1997) - access in augmented reality
The digitization of the Bendegó meteorite with the HandySCAN 3D was done in several parts that were digitally merged.
Since the Collection inherited a relatively random set of works and only recently implemented an acquisition policy, one cannot comfortably attribute to it the function of producing a historiography of art produced in the 20th century in Pernambuco. How, then, to deal with this condition?
David Hall, A Situation Envisaged: The Rite II (Cultural Eclipse), 1988-90. VR experience presented at the NEoN Festival, Dundee, 2017. Development by Rhoda Ellis, curating by Adam Lockhart (© Adam Lockhart).