Museums

Museum without Walls

Museum without Walls

Museum without Walls

© The Kremer Museum

Dossiers, Magazines, and Reports

© The Kremer Museum

Map of the exhibition route across the Museum of Removals (© Luiz Claudio Silva / Museum of Removals collection).

David Hall, TV Interruptions: The Installation, 1971. VR setup at Besides the Screen Conference, Kings College, London, 2018 (© Adam Lockhart).

Since the community was being used as a construction site for the Olympic Park - one of the strategies used to pressure residents and compel families to accept the proposal of the City of Rio de Janeiro -, the sculpture “Suporte dos Males” and part of the sculpture “Espaço Ocupa e Casa da Dona Conceição” were destroyed by tractors.

Perhaps the act of appropriation has an element of appreciation, but it is much more than that. Tutorship implies concern, but such response is not the only way (or the best one) to demonstrate care.

JOÃO ME-PRO-METEO, Um-PEXi (Elpídio Malaquias, synthetic enamel on chipboard, 1992) - access in augmented reality

Some other Espírito Santo Art Museum.

You are the crossroad of your memories - Born from clay and modelled in 3D, this installation is composed by a virtual room, a performance program and a digital publication. Its shape, inspired by the moringa, an object used by aboriginal peoples for storing and cooling water, is a reminder and an invitation: a reminder that without its union with natural elements, our existence would not be possible; and an invitation to play with the porosity of memory, identity and body. Concept and realization: Pedra Silva, Garu e Rodrigo Lopes.

The Digital Museum of Digital Art is a museum dedicated to the promotion of virtual reality as an exhibition infrastructure and artistic medium. It was conceived in 2013 by artists Alfredo Salazar-Caro and William Robertson, egress from Chicago’s dirty new media scene.

As an institution native to that creative community, DiMoDA operates closely within its networks, seeking to involve its participants by means of new work commissions. At the same time, the Museum leverages its own character as an artistic endeavor in order to operate more fluidly and establish strategic partnerships.

Just like the works it shows, DiMoDA exists first and foremost as a computer simulation. Its fabulous building, partly inspired by the uses of the Unity 3D game engine for audiovisual performance, could hardly exist otherwise. It is the perfect example of a piece of architecture that makes full use of virtuality for spatial fabrication – architecture made not only to contain artifacts but also to provide sensorial extravagance.

Since its first show, organized in 2015 in partnership with the New York gallery Transfer, DiMoDA has been through four different versions. Each of them presents its own selection of works and takes place independently of the others, as a software application to be downloaded or shown in an installation format.

Even in its in real life configurations, DiMoDA does not deny its own technological condition, embracing the multicolored LED aesthetics characteristic of domestic PCs compatible with virtual reality systems, almost exclusively dedicated to the gamer audience.

DiMoDA

Ongoing